Name: Gordon Chum

Age: 34 Gender: M Height: 6'4"



Biography

Before the outbreak Gordon worked at the local mine crushing boulders six days a week. The remaining day spent drinking beer in his trailer next to the industrial plant. The name "Gorm The Destroyer" came about when rumors spread of a giant zombie busting his way through a military blockade. Witnesses report over fifteen troops being torn limb from limb, while another twenty ran away in fear.


Special Abilities

Impede: Tosses a severed head at player bombs and weapons.
Limb Throw: Throws a bloody severed limb causing hearts to become petrified.


Name: Hanna Tator

Age: 8 Gender: F Height: 3'4"



Biography

Known as "The Lost Girl" having witnessed her fathers gruesome death, she ran to the only safe place she knew. Now trapped with only her doll as company the little girl hid and waited, praying for someone to come save her. With no where to go; fearing dehydration, she drank from a contaminated puddle. The virus now seeks to take over her mind! A lost soul in need, can you help guide her?


Special Abilities

Viral Seperation: Worms split when cut in half.
Natural Selection: Worms armor themselves when consuming a brain of their own color.


Name: Unknown

Age: 66 Gender: M Height: 4'11"



Biography

Not much is known about the man, referred to as the Grave Digger by the nearby townsfolk. He is sneeringly called Igor by the local children, due to the way he hunches over while he walks. He is sometimes seen roaming the cemetery at night, murmuring strange words to himself. Occassionally he has been spied upon crouching near open graves, speaking of the one he calls Master. He has changed little since the outbreak, and still remains caretaker of the cemetery, even though the dead are taking care of themselves these days.


Special Abilities

Shovel Toss: Shovels dirt over objects.
The Masters Call: Shhhhhhhhh it's a secret!


Name: Samson Warwick

Age: 1000+ Gender: M Height: 5'9"



Biography

Long before the construction of the Crypts, Samson served the whims of a ruthless king. He was charged with dispensing the kings justice, to any that would defy his rule. Toward the end of his natural life, Samson sought forgiveness by the church. But he was turned away for his many crimes against followers of the faith. In the end, he found acceptance in the arms of a sinister cult. They bestowed upon him eternal life in exchange for his services.


Special Abilities

Verdicts: Uses his booming voice to flip tablets to guilty.
Gavels: Flips all tablets to guilty when the countdown reaches zero.


Name: Grand Summoner

Age: Immortal Gender: M Height: 6'2"



Biography

Known as the Grand Summoner by his followers, he has sacrificed countless souls in the pursuit of power. Believed to be immortal, his true purpose a mystery, he must be stopped at all costs!


Special Abilities

Summon: Summons his followers to be sacrificed.
Protection: Prevents cultists from being harmed while the shield is active.
Heroes
Akiro

"Wizard, wanderer, or weirdo, he is known to be all three. But his concerns do not reside with the opinions of men, only that of the gods. His many years of meditation and study, has enabled him to use magic that has been long since forgotten."
Amelia

"She has dedicated her life to saving others. Her training as an emergency pilot has taught her to be resourceful, and observant of her surroundings."

Caleb

"He spent the past few years as a rescue pilot. During that time he dealt with dozens of emergency situations. He is a team player and very adaptable."

Crystal

"Growing up in a broken home, lead her heavy into drugs. She was eventually arrested for the production of methamphetamine. Though prison cured her of drug addiction, it enhanced her interest in meth and made her a better chemist."
Darius

"A lifelong trouble maker. He has participated in many riots over the years, due to his passion for setting things ablaze. Causing chaos, wreaking havoc, and stirring up trouble is where his talents lie."
Dr Takimoto

"As a government scientist working in a secret underground lab, he had no family and very few friends. He is socially awkward, but is a genius in his field of nuclear physics."

George

"Having worked as a handyman for many years, he has more skills than most people have bones in their bodies. If something needs fixing he is the man to go see."

Hector

"Raised in the streets of an unforgiving gang territory, knowing how to spot a weapon from afar was vital to his survival. The outbreak has given him a new sense of purpose, and allowed his talents to really shine."
Kevin

"A large man in stature, hardened by days spent demolishing houses with his trusty sledge hammer. He has a strong work ethic, and is loyal almost to a fault. Most people use him for his physical strength, but he also has a big heart."
Lt. Jonah

"A military man down to his core. After the chain of command broke down, he still followed thru on his orders. Now he has found his own mission, to rid the world of the undead."
Mama Juju

"Many people believe she is a witch that uses the dark arts for personal gain. Although she admits to practicing some forms of magic, she has always been adamant about her love for the living."
Marleen

"Educated in the ways of numbers and balance sheets. She spent most of her adult life crunching numbers, and sorting thru paper work. After seeing the horrors of the apocalypse, she has taken a more spiritual outlook on life."
Ming

"An exterminator of all things creepy and crawly. Although his attitude toward killing vexes most people, he has a wealth of knowledge regarding poisons and pest control."

Nina

"She has always had an affinity for the outdoors. As a scout leader in Girl Guides, she knows how to survive in the wilderness. She is very adaptable, as such has many talents to offer."
Sgt. Malahan

"Spending a lifetime on military bases, he rose through the ranks to become one of the top bomb ordnance specialists. His discipline and strategic mind makes him an ideal commander."
Sophia

"As a gypsy fortune teller, she made a living speculating peoples futures. Now that the world is gone to hell, she wants only to appease the old gods. She has dedicated herself to learning the rituals of storm."
Winnie

"Before the outbreak, she could always be found with her head in a book. Although it's a wonder how she survived the outbreak thus far, her contributions to finding the cure will surely be invaluable."
Zoe

"A huntress, and self proclaimed prepper. She spent years prepping for the end of the world, which made her a little crazy. When society collapsed she was truly in her element."

Talents
Accounting V

Grants 5% bonus to all points scored during combat.
Accounting IV

Grants 4% bonus to all points scored during combat.
Accounting III

Grants 3% bonus to all points scored during combat.
Accounting II

Grants 2% bonus to all points scored during combat.
Accounting I

Grants 1% bonus to all points scored during combat.

Used By: Marleen, Winnie
Alchemy V

Reduces the amount of souls required to charge up the Acid Rain spell by 5.
Alchemy IV

Reduces the amount of souls required to charge up the Acid Rain spell by 4.
Alchemy III

Reduces the amount of souls required to charge up the Acid Rain spell by 3.
Alchemy II

Reduces the amount of souls required to charge up the Acid Rain spell by 2.
Alchemy I

Reduces the amount of souls required to charge up the Acid Rain spell by 1.

Used By: Crystal, Zoe
Bookworm V

Adds a 5% chance that a Powerup scroll will instantly charge up all your spells.
Bookworm IV

Adds a 4% chance that a Powerup scroll will instantly charge up all your spells.
Bookworm III

Adds a 3% chance that a Powerup scroll will instantly charge up all your spells.
Bookworm II

Adds a 2% chance that a Powerup scroll will instantly charge up all your spells.
Bookworm I

Adds a 1% chance that a Powerup scroll will instantly charge up all your spells.

Used By: Marleen, Winnie
Cabalism V

Reduces the amount of souls required to charge up the Dark Tentacles spell by 5.
Cabalism IV

Reduces the amount of souls required to charge up the Dark Tentacles spell by 4.
Cabalism III

Reduces the amount of souls required to charge up the Dark Tentacles spell by 3.
Cabalism II

Reduces the amount of souls required to charge up the Dark Tentacles spell by 2.
Cabalism I

Reduces the amount of souls required to charge up the Dark Tentacles spell by 1.

Used By: Caleb, Mama Juju
Chemistry V

Increases the likelihood of an Acid Flask being hidden behind a wall by +100%.
Chemistry IV

Increases the likelihood of an Acid Flask being hidden behind a wall by +80%.
Chemistry III

Increases the likelihood of an Acid Flask being hidden behind a wall by +60%.
Chemistry II

Increases the likelihood of an Acid Flask being hidden behind a wall by +40%.
Chemistry I

Increases the likelihood of an Acid Flask being hidden behind a wall by +20%.

Used By: Crystal, Dr Takimoto
Cryomancy V

Reduces the amount of souls required to charge up the Ice Storm spell by 5.
Cryomancy IV

Reduces the amount of souls required to charge up the Ice Storm spell by 4.
Cryomancy III

Reduces the amount of souls required to charge up the Ice Storm spell by 3.
Cryomancy II

Reduces the amount of souls required to charge up the Ice Storm spell by 2.
Cryomancy I

Reduces the amount of souls required to charge up the Ice Storm spell by 1.

Used By: Akiro, Dr Takimoto
Dark Gate V

Adds a 25% chance to spawn an additonal row of tentacles when casting the Dark Tentacles spell.
Dark Gate IV

Adds a 20% chance to spawn an additonal row of tentacles when casting the Dark Tentacles spell.
Dark Gate III

Adds a 15% chance to spawn an additonal row of tentacles when casting the Dark Tentacles spell.
Dark Gate II

Adds a 10% chance to spawn an additonal row of tentacles when casting the Dark Tentacles spell.
Dark Gate I

Adds a 5% chance to spawn an additonal row of tentacles when casting the Dark Tentacles spell.

Used By: Zoe, Mama Juju
Demolition Expert V

Adds a 5% chance to break walls in a single hit with a bomb.
Demolition Expert IV

Adds a 4% chance to break walls in a single hit with a bomb.
Demolition Expert III

Adds a 3% chance to break walls in a single hit with a bomb.
Demolition Expert II

Adds a 2% chance to break walls in a single hit with a bomb.
Demolition Expert I

Adds a 1% chance to break walls in a single hit with a bomb.

Used By: Kevin, Lt. Jonah
Engineering V

Reduces the amount of souls required to charge up the Twisting Tornadoes spell by 5.
Engineering IV

Reduces the amount of souls required to charge up the Twisting Tornadoes spell by 4.
Engineering III

Reduces the amount of souls required to charge up the Twisting Tornadoes spell by 3.
Engineering II

Reduces the amount of souls required to charge up the Twisting Tornadoes spell by 2.
Engineering I

Reduces the amount of souls required to charge up the Twisting Tornadoes spell by 1.

Used By: Lt. Jonah, Ming
Exterminator V

Increases the time limit on all bonus levels by +15 seconds.
Exterminator IV

Increases the time limit on all bonus levels by +12 seconds.
Exterminator III

Increases the time limit on all bonus levels by +9 seconds.
Exterminator II

Increases the time limit on all bonus levels by +6 seconds.
Exterminator I

Increases the time limit on all bonus levels by +3 seconds.

Used By: Kevin, Ming
Fletching V

Adds a 5% chance when using a Crossbow to reload the weapon slot with another one.
Fletching IV

Adds a 4% chance when using a Crossbow to reload the weapon slot with another one.
Fletching III

Adds a 3% chance when using a Crossbow to reload the weapon slot with another one.
Fletching II

Adds a 2% chance when using a Crossbow to reload the weapon slot with another one.
Fletching I

Adds a 1% chance when using a Crossbow to reload the weapon slot with another one.

Used By: Caleb, Zoe
Fortified Ooze V

Ooze from a Toxic Barrel has a 50% chance not to take damage from your explosions.
Fortified Ooze IV

Ooze from a Toxic Barrel has a 40% chance not to take damage from your explosions.
Fortified Ooze III

Ooze from a Toxic Barrel has a 30% chance not to take damage from your explosions.
Fortified Ooze II

Ooze from a Toxic Barrel has a 20% chance not to take damage from your explosions.
Fortified Ooze I

Ooze from a Toxic Barrel has a 10% chance not to take damage from your explosions.

Used By: Crystal, George
Ground Breaker V

Adds a 25% chance for Sledge Hammers to damage an area radius instead of a single slot.
Ground Breaker IV

Adds a 20% chance for Sledge Hammers to damage an area radius instead of a single slot.
Ground Breaker III

Adds a 15% chance for Sledge Hammers to damage an area radius instead of a single slot.
Ground Breaker II

Adds a 10% chance for Sledge Hammers to damage an area radius instead of a single slot.
Ground Breaker I

Adds a 5% chance for Sledge Hammers to damage an area radius instead of a single slot.

Used By: Darius, Kevin
Gust Of Wind V

Adds a 25% chance when using a Crossbow to trigger the Twisting Tornadoes spell.
Gust Of Wind IV

Adds a 20% chance when using a Crossbow to trigger the Twisting Tornadoes spell.
Gust Of Wind III

Adds a 15% chance when using a Crossbow to trigger the Twisting Tornadoes spell.
Gust Of Wind II

Adds a 10% chance when using a Crossbow to trigger the Twisting Tornadoes spell.
Gust Of Wind I

Adds a 5% chance when using a Crossbow to trigger the Twisting Tornadoes spell.

Used By: Nina, Sophia
Hexed Bomber V

Adds a 5% chance when dropping a Chaos Bomb to trigger the Dark Tentacles spell.
Hexed Bomber IV

Adds a 4% chance when dropping a Chaos Bomb to trigger the Dark Tentacles spell.
Hexed Bomber III

Adds a 3% chance when dropping a Chaos Bomb to trigger the Dark Tentacles spell.
Hexed Bomber II

Adds a 2% chance when dropping a Chaos Bomb to trigger the Dark Tentacles spell.
Hexed Bomber I

Adds a 1% chance when dropping a Chaos Bomb to trigger the Dark Tentacles spell.

Used By: Hector, Mama Juju
Jack Of All Trades V

Grants the hero Demolition Expert II
Jack Of All Trades IV

Grants the hero Rain Dance II
Jack Of All Trades III

Grants the hero Fletching II
Jack Of All Trades II

Grants the hero Accounting II
Jack Of All Trades I

Grants the hero Military Commander II

Used By: Caleb, Nina
Keen Eye V

Adds a 25% chance to spot weapons that are hidden behind walls.
Keen Eye IV

Adds a 20% chance to spot weapons that are hidden behind walls.
Keen Eye III

Adds a 15% chance to spot weapons that are hidden behind walls.
Keen Eye II

Adds a 10% chance to spot weapons that are hidden behind walls.
Keen Eye I

Adds a 5% chance to spot weapons that are hidden behind walls.

Used By: Caleb, Kevin
Librarian V

Increases the chance of a Powerup spawning on the grid by +50%.
Librarian IV

Increases the chance of a Powerup spawning on the grid by +40%.
Librarian III

Increases the chance of a Powerup spawning on the grid by +30%.
Librarian II

Increases the chance of a Powerup spawning on the grid by +20%.
Librarian I

Increases the chance of a Powerup spawning on the grid by +10%.

Used By: Winnie, Mama Juju
Mad Bomber V

Empowered Bombs have a 5% chance to spawn from a Match 3 in addition to a Match 4.
Mad Bomber IV

Empowered Bombs have a 4% chance to spawn from a Match 3 in addition to a Match 4.
Mad Bomber III

Empowered Bombs have a 3% chance to spawn from a Match 3 in addition to a Match 4.
Mad Bomber II

Empowered Bombs have a 2% chance to spawn from a Match 3 in addition to a Match 4.
Mad Bomber I

Empowered Bombs have a 1% chance to spawn from a Match 3 in addition to a Match 4.

Used By: Darius, Sgt. Malahan
Military Commander V

Adds a 25% chance for the eject button on the Bomb Factory to instantly reset after use.
Military Commander IV

Adds a 20% chance for the eject button on the Bomb Factory to instantly reset after use.
Military Commander III

Adds a 15% chance for the eject button on the Bomb Factory to instantly reset after use.
Military Commander II

Adds a 10% chance for the eject button on the Bomb Factory to instantly reset after use.
Military Commander I

Adds a 5% chance for the eject button on the Bomb Factory to instantly reset after use.

Used By: Sgt. Malahan, Lt. Jonah
Modify Big Bomb V

Adds additional Chaos Damage to the explosion.
Modify Big Bomb IV

Adds additional Wind Damage to the explosion.
Modify Big Bomb III

Adds additional Lightning Damage to the explosion.
Modify Big Bomb II

Adds additional Cold Damage to the explosion.
Modify Big Bomb I

Adds additional Acid Damage to the explosion.

Used By: Dr Takimoto, Sgt. Malahan
Nuclear Physicist V

Adds a 5% chance when using a Big Bomb, that it will not be consumed on use.
Nuclear Physicist IV

Adds a 4% chance when using a Big Bomb, that it will not be consumed on use.
Nuclear Physicist III

Adds a 3% chance when using a Big Bomb, that it will not be consumed on use.
Nuclear Physicist II

Adds a 2% chance when using a Big Bomb, that it will not be consumed on use.
Nuclear Physicist I

Adds a 1% chance when using a Big Bomb, that it will not be consumed on use.

Used By: Caleb, Dr Takimoto
Pestilence V

The Acid Rain spell has a 50% chance to spread to surrounding enemies.
Pestilence IV

The Acid Rain spell has a 40% chance to spread to surrounding enemies.
Pestilence III

The Acid Rain spell has a 30% chance to spread to surrounding enemies.
Pestilence II

The Acid Rain spell has a 20% chance to spread to surrounding enemies.
Pestilence I

The Acid Rain spell has a 10% chance to spread to surrounding enemies.

Used By: Crystal, Ming
Physics V

Reduces the amount of souls required to charge up the Lightning Ball spell by 5.
Physics IV

Reduces the amount of souls required to charge up the Lightning Ball spell by 4.
Physics III

Reduces the amount of souls required to charge up the Lightning Ball spell by 3.
Physics II

Reduces the amount of souls required to charge up the Lightning Ball spell by 2.
Physics I

Reduces the amount of souls required to charge up the Lightning Ball spell by 1.

Used By: Dr Takimoto, Marleen
Plague Bomber V

Adds a 5% chance when dropping an Acid Bomb to trigger the Acid Rain spell.
Plague Bomber IV

Adds a 4% chance when dropping an Acid Bomb to trigger the Acid Rain spell.
Plague Bomber III

Adds a 3% chance when dropping an Acid Bomb to trigger the Acid Rain spell.
Plague Bomber II

Adds a 2% chance when dropping an Acid Bomb to trigger the Acid Rain spell.
Plague Bomber I

Adds a 1% chance when dropping an Acid Bomb to trigger the Acid Rain spell.

Used By: Amelia, Ming
Plague Grenadier V

When using an Acid Flask, there is a 25% chance that a second flask will be thrown at a random location.
Plague Grenadier IV

When using an Acid Flask, there is a 20% chance that a second flask will be thrown at a random location.
Plague Grenadier III

When using an Acid Flask, there is a 15% chance that a second flask will be thrown at a random location.
Plague Grenadier II

When using an Acid Flask, there is a 10% chance that a second flask will be thrown at a random location.
Plague Grenadier I

When using an Acid Flask, there is a 5% chance that a second flask will be thrown at a random location.

Used By: Hector, Ming
Power Seeker V

Increases the likelihood for Powerup Jars to contain an Empower Bomb scroll by 25%.
Power Seeker IV

Increases the likelihood for Powerup Jars to contain an Empower Bomb scroll by 20%.
Power Seeker III

Increases the likelihood for Powerup Jars to contain an Empower Bomb Scroll by 15%.
Power Seeker II

Increases the likelihood for Powerup Jars to contain an Empower Bomb Scroll by 10%.
Power Seeker I

Increases the likelihood for Powerup Jars to contain an Empower Bomb Scroll by 5%.

Used By: Marleen, Mama Juju
Pyromancy V

Reduces the amount of souls required to charge up the Meteor Shower spell by 5.
Pyromancy IV

Reduces the amount of souls required to charge up the Meteor Shower spell by 4.
Pyromancy III

Reduces the amount of souls required to charge up the Meteor Shower spell by 3.
Pyromancy II

Reduces the amount of souls required to charge up the Meteor Shower spell by 2.
Pyromancy I

Reduces the amount of souls required to charge up the Meteor Shower spell by 1.

Used By: Akiro, Lt. Jonah
Pyromaniac V

When using a Molotov Cocktail, there is a 25% chance that a second molotov will be thrown at a random location.
Pyromaniac IV

When using a Molotov Cocktail, there is a 20% chance that a second molotov will be thrown at a random location.
Pyromaniac III

When using a Molotov Cocktail, there is a 15% that a second molotov will be thrown at a random location.
Pyromaniac II

When using a Molotov Cocktail, there is a 10% chance that a second molotov will be thrown at a random location.
Pyromaniac I

When using a Molotov Cocktail, there is a 5% chance that a second molotov will be thrown at a random location.

Used By: Darius, George
Quick Learner V

Reduces the cost of all other talents by 10% per rank.
Quick Learner IV

Reduces the cost of all other talents by 8% per rank.
Quick Learner III

Reduces the cost of all other talents by 6% per rank.
Quick Learner II

Reduces the cost of all other talents by 4% per rank.
Quick Learner I

Reduces the cost of all other talents by 2% per rank.

Used By: Amelia, Winnie
Rain Dance V

Adds a 10% chance when using an Acid Flask to trigger the Acid Rain spell.
Rain Dance IV

Adds a 8% chance when using an Acid Flask to trigger the Acid Rain spell.
Rain Dance III

Adds a 6% chance when using an Acid Flask to trigger the Acid Rain spell.
Rain Dance II

Adds a 4% chance when using an Acid Flask to trigger the Acid Rain spell.
Rain Dance I

Adds a 2% chance when using an Acid Flask to trigger the Acid Rain spell.

Used By: Amelia, Crystal
Rapid Fire V

When using a Crossbow, there is a 25% chance that a second bolt will be fired at a random location.
Rapid Fire IV

When using a Crossbow, there is a 20% chance that a second bolt will be fired at a random location.
Rapid Fire III

When using a Crossbow, there is a 15% chance that a second bolt will be fired at a random location.
Rapid Fire II

When using a Crossbow, there is a 10% chance that a second bolt will be fired at a random location.
Rapid Fire I

When using a Crossbow, there is a 5% chance that a second bolt will be fired at a random location.

Used By: Nina, Zoe
Rioter V

When using a Sledge Hammer, there is a 10% chance that a Molotov Cocktail will be thrown at a random location.
Rioter IV

When using a Sledge Hammer, there is a 8% chance that a Molotov Cocktail will be thrown at a random location.
Rioter III

When using a Sledge Hammer, there is a 6% chance that a Molotov Cocktail will be thrown at a random location.
Rioter II

When using a Sledge Hammer, there is a 4% chance that a Molotov Cocktail will be thrown at a random location.
Rioter I

When using a Sledge Hammer, there is a 2% chance that a Molotov Cocktail will be thrown at a random location.

Used By: Hector, Darius
Sawed-Off Shotgun V

Increase the cone range of your Shotgun blasts by +5 per rank.
Sawed-Off Shotgun IV

Increase the cone range of your Shotgun blasts by +4 per rank.
Sawed-Off Shotgun III

Increase the cone range of your Shotgun blasts by +3 per rank.
Sawed-Off Shotgun II

Increase the cone range of your Shotgun blasts by +2 per rank.
Sawed-Off Shotgun I

Increase the cone range of your Shotgun blasts by +1 per rank.

Used By: Hector, Lt. Jonah
Scouting V

Increases the chance for weapons to be found behind walls by 10%.
Scouting IV

Increases the chance for weapons to be found behind walls by 8%.
Scouting III

Increases the chance for weapons to be found behind walls by 6%.
Scouting II

Increases the chance for weapons to be found behind walls by 4%.
Scouting I

Increases the chance for weapons to be found behind walls by 2%.

Used By: Amelia, Nina
Sneak-A-Bomb V

Adds a 5% chance for your Bomb Count to remain the same after dropping a bomb.
Sneak-A-Bomb IV

Adds a 4% chance for your Bomb Count to remain the same after dropping a bomb.
Sneak-A-Bomb III

Adds a 3% chance for your Bomb Count to remain the same after dropping a bomb.
Sneak-A-Bomb II

Adds a 2% chance for your Bomb Count to remain the same after dropping a bomb.
Sneak-A-Bomb I

Adds a 1% chance for your Bomb Count to remain the same after dropping a bomb.

Used By: Hector, Sgt. Malahan
Splitting Arrows V

Crossbow fires bolts diagonally left and right. Each rank adds +5 to the diagonal range.
Splitting Arrows IV

Crossbow fires bolts diagonally left and right. Each rank adds +4 to the diagonal range.
Splitting Arrows III

Crossbow fires bolts diagonally left and right. Each rank adds +3 to the diagonal range.
Splitting Arrows II

Crossbow fires bolts diagonally left and right. Each rank adds +2 to the diagonal range.
Splitting Arrows I

Crossbow fires bolts diagonally left and right. Each rank adds +1 to the diagonal range.

Used By: Nina, Zoe
Stamina V

Adds a 5% chance when using a Sledge Hammer to reload the weapon slot with another one.
Stamina IV

Adds a 4% chance when using a Sledge Hammer to reload the weapon slot with another one.
Stamina III

Adds a 3% chance when using a Sledge Hammer to reload the weapon slot with another one.
Stamina II

Adds a 2% chance when using a Sledge Hammer to reload the weapon slot with another one.
Stamina I

Adds a 1% chance when using a Sledge Hammer to reload the weapon slot with another one.

Used By: George, Kevin
Stock Pile V

At the start of a level your Bomb Count is increased by +5.
Stock Pile IV

At the start of a level your Bomb Count is increased by +4.
Stock Pile III

At the start of a level your Bomb Count is increased by +3.
Stock Pile II

At the start of a level your Bomb Count is increased by +2.
Stock Pile I

At the start of a level your Bomb Count is increased by +1.

Used By: Sgt. Malahan, George
Storm Caller V

Increases the number of ice shards that fall during an Ice Storm by +10.
Storm Caller IV

Increases the number of ice shards that fall during an Ice Storm by +8.
Storm Caller III

Increases the number of ice shards that fall during an Ice Storm by +6.
Storm Caller II

Increases the number of ice shards that fall during an Ice Storm by +4.
Storm Caller I

Increases the number of ice shards that fall during an Ice Storm by +2.

Used By: Akiro, Sophia
Summon Wind God V

Adds a 5% chance when dropping a Wind Bomb to trigger the Twisting Tornadoes spell.
Summon Wind God IV

Adds a 4% chance when dropping a Wind Bomb to trigger the Twisting Tornadoes spell.
Summon Wind God III

Adds a 3% chance when dropping a Wind Bomb to trigger the Twisting Tornadoes spell.
Summon Wind God II

Adds a 2% chance when dropping a Wind Bomb to trigger the Twisting Tornadoes spell.
Summon Wind God I

Adds a 1% chance when dropping a Wind Bomb to trigger the Twisting Tornadoes spell.

Used By: Darius, Sophia
Treasure Hunter V

+5 XP and Coin Bags recieved from curios.
Treasure Hunter IV

+4 XP and Coin Bags recieved from curios.
Treasure Hunter III

+3 XP and Coin Bags recieved from curios.
Treasure Hunter II

+2 XP and Coin Bags recieved from curios.
Treasure Hunter I

+1 XP and Coin Bags recieved from curios.

Used By: Amelia, George
Wind Devotion V

Increases the number of slots damaged by tornadoes emitted from the Twisting Tornadoes spell by +5.
Wind Devotion IV

Increases the number of slots damaged by tornadoes emitted from the Twisting Tornadoes spell by +4.
Wind Devotion III

Increases the number of slots damaged by tornadoes emitted from the Twisting Tornadoes spell by +3.
Wind Devotion II

Increases the number of slots damaged by tornadoes emitted from the Twisting Tornadoes spell by +2.
Wind Devotion I

Increases the number of slots damaged by tornadoes emitted from the Twisting Tornadoes spell by +1.

Used By: Marleen, Sophia
Winter Soldier V

Adds a 5% chance when dropping an Ice Bomb to trigger the Ice Storm spell.
Winter Soldier IV

Adds a 4% chance when dropping an Ice Bomb to trigger the Ice Storm spell.
Winter Soldier III

Adds a 3% chance when dropping an Ice Bomb to trigger the Ice Storm spell.
Winter Soldier II

Adds a 2% chance when dropping an Ice Bomb to trigger the Ice Storm spell.
Winter Soldier I

Adds a 1% chance when dropping an Ice Bomb to trigger the Ice Storm spell.

Used By: Akiro, Sophia
Wizardry 101 V

Adds a 5% chance when dropping a Fire Bomb to trigger the Meteor Shower spell.
Wizardry 101 IV

Adds a 4% chance when dropping a Fire Bomb to trigger the Meteor Shower spell.
Wizardry 101 III

Adds a 3% chance when dropping a Fire Bomb to trigger the Meteor Shower spell.
Wizardry 101 II

Adds a 2% chance when dropping a Fire Bomb to trigger the Meteor Shower spell.
Wizardry 101 I

Adds a 1% chance when dropping a Fire Bomb to trigger the Meteor Shower spell.

Used By: Akiro, Winnie
Trinkets
Coin Purse
A small satchel used to store coins.

Increases the number of coins received from all sources by 25%.
Crystal Ball
A shiney crystal ball mounted on a hand carved wooden base. It was most likely used by a fortune teller attempting to see into the future.

Allows you to eject an additional bomb from your chamber.
Dream Catcher
Gain natural wisdom even as you sleep.

Adds a 25% chance for a double XP orb to spawn instead of a single XP orb.
Evil Totem
A primitive totem once blessed by a tribal shaman. It gives off an eerie vibe.

Increases the damage radius of Acid Flasks by 1.
Ghostly Landmine
An antiqued landmine made from a strange metal alloy.

Zombies slain by landmines, will emit soul charges upon death.
Golden Egg
A shiney golden egg, filled with magical yolk.

Dropping a Strange Elixir paints the center zombie with golden yolk, converting it into a Powerup.
Meteor Shard
A chunk of meteroite radiating a strange glow.

Meteor Shower will drop one additional meteor.
Moonshine Jug
A jug of good'ol fashion moonshine.

Increases the radius of Molotov Cocktails by 1.
Mystic Amulet
A mysterious amulet brimming with power.

Reduces the amount of souls required to charge up all spells by -1.
Rabbits Foot
A classic trinket to bring good fortune.

Increases the chance of finding XP from enemies by 10%.
Teslas Journal
A book containing scribblings written by Nikola Tesla.

Adds a 5% chance to trigger a Lightning Ball, when dropping Lightning Bombs.
Vampire Blood
A strange looking vial full of coagulated blood. A dab of this on the tongue, and you will acquire the speed and vigor of a vampire.

15% chance to deflect Boss projectiles.
Volatile Liquid
A beaker containing an unstable mixture of chemicals.

Regular bombs have a 5% chance when dropped, to explode as Empowered Bombs.
Walkie Talkie
Call for back up!

Upon reaching 1 bomb left you have a 50% chance to call in a Big Bomb to drop.
Walking Stick
An old gnarled stick that grants wisdom to its wielder.

Gain an additional XP when receiving a bronze, silver or gold star from beating a level.
Witches Cauldron
A menacing looking cauldron full of bat wings and eyeballs.

Converts all souls emitted into chaos souls.
Bombs
Chaos Bombs

Causes an eruption of chaotic particles, that travel both horizontal and vertical.
Ice Bombs

Causes a frosty explosion that travels diagonally outward from the bombs center.
Acid Bombs

Bursts into a cloud of acidic vapour, which travels in a horizontal line.
Lightning Bombs

Releases an electrical surge of chain lightning, that travels in a zig-zag in two directions.
Fire Bombs

Causes a fiery explosion that engulfs everything around its center, and travels both horizontally and upward.
Wind Bombs

Causes a burst of highly compressed air, which travels in a vertical line.



Weapons
Big Bomb
One bomb to rule them all.

Causes a massive explosion covering the entire grid with fire.
Breaks red armored items
Acid Flask
A flask of highly corrosive acid.

Melts all zombies within the area radius.
Breaks green armored items.
Molotov Cocktail
A liquor bottle filled with gasoline.

Sets the ground ablaze within a good sized radius.
Breaks red armored items.
Shotgun
Get surgical with this 12 gauge shotgun!

Blast everything within a frontal cone area.
Breaks armored zombies of any color.
Crossbow
The hunted becomes the hunter.

Fires a bolt upward in a single column.
Breaks armored zombies of any color.
Sledge Hammer
The precision handymans tool of choice.

Destroys any item with a single blow, including walls and armored items.
Strange Elixir
A beaker containing an unknown liquid.

When dropped on an item, the color of all surrounding items change to the same color.
Toxic Barrel
A steel drum filled with toxic waste.

Dumping the toxic waste on the grid, causes any zombies stuck in the ooze, to change colors.
Mutate DNA
Test tubes filled with a mix of old petri dish samples.

All zombies of a single color are mutated to another color.
Spells
Dark Tentacles

Summon three random rows of chaotic tentacles.
Ice Storm

Shards of ice rain from the sky hitting random locations.
Acid Rain

Clouds of acid rain down on the center area of the grid.
Lightning Ball

A ball of electricity rolls along shocking enemies in random locations.
Meteor Shower

Fiery meteors fall from the sky, hitting the ground they erupt, burning all items within radius.
Twisting Tornadoes

Torrents of wind travel across the grid in different directions, destroying all items in their path.



Power Ups
Empower Bomb

Empowers your next bomb, increasing its range, and allowing it to be dropped without a match 3.

Charge Chaos

Fully charges the Dark Tentacles spell.
Charge Ice

Fully charges the Ice Storm spell.
Charge Acid

Fully charges the Acid Rain spell.
Charge Lightning

Fully charges the Lightning Ball spell.
Charge Fire

Fully charges the Meteor Shower spell.
Charge Wind

Fully charges the Twisting Tornadoes spell.
Medikit

Heals your health 25%. Used only on the Grave Digger boss level.